About Us.

At Thoughtcrime Games, we see tabletop role-playing games as more than just games; they are unparalleled tools for social and creative expression. To honor that expression, we make games with evocative settings and bold and concise mechanics. Our games are platforms for you to craft memorable experiences with your friends.

Meet the Team.

  • Founder of Thoughtcrime Games and Leader Designer
    His journey with RPGs started when he "inherited" his brother's copy of Chainmail at the age of 11. He started running games for his friends and hasn't stopped for over thirty years. He's always been writing and designing games, and started doing it professionally in 2009. He's written for a wide range of products and companies, including (but not limited to): Paizo (Pathfinder, Starfinder), WotC (Dragon Magazine), Kobold Press (Lost City, Kobold Quarterly), Magpie Games (Our Last Best Hope), Onyx Path Publishing (Trinity Continuum: Aeon), Simon & Schuster (The Ultimate Micro-RPG Book).

    He loves TTRPGs of all shapes and sizes and loves the thrill of finding the perfect form-factor to express a setting or idea. He believes that Imagination is for Everyone.

  • Editing

    Jeremy has helped tabletop game designers communicate their ideas effectively and concisely for 10 years. Wordplay, a good turn of phrase, and even puns make him smile. He lives in the American southeast with his wife and two children.

  • Game Designer

    Ryven is an analytical chemist-turned-industrial hygienist in SW Ohio. He can also be found teaching and training with his son at the local martial arts school or helping his wife with her digital marketing business. Ryven started playing 2nd edition D&D at age 8 with his dad and has been an avid TTRPG fan since. He has previously contributed officially to the 13th Age line of products as well as most Thoughtcrime endeavors and produced fan material for 13th Age, TechNoir, 4E D&D, Cortex Plus and a handful of smaller titles.

  • Game Designer

    Andy is a game designer and writer, fascinated by the intersection of game and narrative. His RPG journey started with World of Darkness in 2007, and he has written extensively about RPGs and game design at "The Player's Side of the Screen" and "Ludicrus Gaming". He also has work in issues of The Gauntlet's "Codex" zine, including the game "Blood & Mirrors". Outside of RPGs, he has a fascination with puzzle design, and has written for several iterations of the online Galactic Puzzle Hunt, as well as the 2021 MIT Mystery Hunt.